留言

KiraKira · 2023-02-26 00:41:03

您好,這版及前一版在轉天賦後(術士痛苦轉毀滅),就一直不斷重複跳錯誤訊息(錯誤訊息第一行21x的數字會不斷增加),請問是哪裡出了問題?真心喜歡這UI,有勞大大解惑,謝謝。

21x ...nterface/AddOns/EventAlertMod/Main/EventAlertMod.lua:1981: attempt to index field 'EA_SPELL_ITEM' (a nil value)
[string "@Interface/AddOns/EventAlertMod/Main/EventAlertMod.lua"]:1981: in function <...nterface/AddOns/EventAlertMod/Main/EventAlertMod.lua:1891>
[string "@Interface/AddOns/!Lib_ZYF/Lib_ZYF.lua"]:86: in function <Interface/AddOns/!Lib_ZYF/Lib_ZYF.lua:79>

Locals:
spellID = 17962
GetInventoryItemID = <function> defined =[C]:-1
GetInventoryItemCooldown = <function> defined =[C]:-1
GetItemSpell = <function> defined =[C]:-1
GetItemCooldown = <function> defined =[C]:-1
GetSpellCooldown = <function> defined =[C]:-1
GetContainerNumSlots = nil
GetContainerItemID = nil
GetSpellTexture = <function> defined =[C]:-1
select = <function> defined =[C]:-1
iShift = 0
cooldown_alpha = 0.500000
eaf = EAScdFrame_17962 {
 0 =
 spellStack = EAScdFrame_17962_Stack {
 }
 noCooldownCount = true
 texture = Texture {
 }
 spellName = EAScdFrame_17962_Name {
 }
 whitesectext = false
 redsectext = false
 spellTimer = EAScdFrame_17962_Timer {
 }
 overgrow = false
 cooldown = EAScdFrame_Cooldown_17962 {
 }
 useCooldown = false
}
flag_usable = true
flag_nomana = false
EA_ChargeCurrent = 1
EA_ChargeMax = 2
EA_ChargeStart = 10899.756000
EA_ChargeDuration = 8.758000
EA_start = 10899.657000
EA_duration = 1.378000
EA_Enable = 1
ScdItems = <table> {
 17962 = <table> {
 }
}
tmpItemID = 124159
tmpSpellID = nil
flagFind = false
i = nil
p = "player"
tmpStart = nil
tmpDuration = nil
tmpEnable = nil
flagSameSpell = false
(*temporary) = nil
(*temporary) = 1
(*temporary) = -1
(*temporary) = 1
(*temporary) = nil
(*temporary) = 2
(*temporary) = <function> defined =[C]:-1
(*temporary) = 124159
(*temporary) = "愛心煙火"
(*temporary) = 171615
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field 'EA_SPELL_ITEM' (a nil value)"
GetItemSpell = <function> defined =[C]:-1
GetItemCooldown = <function> defined =[C]:-1
GetSpellCooldown = <function> defined =[C]:-1
GetSpellTexture = <function> defined =[C]:-1
select = <function> defined =[C]:-1
_G = <table> {
 ContainerFrame5Item7 = ContainerFrame5Item7 {
 }
 KeyboardMouseConfirmButtonText = KeyboardMouseConfirmButtonText {
 }
 !KalielsTrackerQuestLogDropDownButtonPushedTexture = !KalielsTrackerQuestLogDropDownButtonPushedTexture {
 }
 EA_XOPT_SHOW_CHECKLISTALERT = "啟用"
 UNIT_NAMES_COMBATLOG_TOOLTIP = "將單位名稱標示顏色。"
 SetTrainerServiceTypeFilter = <function> defined =[C]:-1
 LE_GAME_ERR_CHAT_RAID_RESTRICTED_TRIAL = 774
 SPELL_FAILED_CUSTOM_ERROR_71 = "這名派對客想要跟你跳舞。"
 LE_GAME_ERR_PET_SPELL_TARGETS_DEAD = 417
 XPerl_AssistsView_Close = <function> defined @Interface/AddOns/ZPerl_RaidHelper/ZPerl_AssistFrame.lua:118
 MultiBarLeftButton7 = MultiBarLeftButton7 {
 }
 SkilletRankFrameGray = SkilletRankFrameGray {
 }
 LFGListInviteDialog_OnEvent = <function> defined @Interface/FrameXML/LFGList.lua:2774
 MerchantItem6AltCurrencyFrameItem1Text = MerchantItem6AltCurrencyFrameItem1Text {
 }
 OPTION_SHOW_ACTION_BAR5_TOOLTIP = "預設附加在快捷列4的左側"
 BINDING_NAME_NAMEPLATES = "顯示敵方名條"
 INSTANCE_UNAVAILABLE_OTHER_TEMPORARILY_DISABLED = "%s無法進入。副本暫時停用。"
 MultiBarBottomRightButton8Shine5 = MultiBarBottomRightButton8Shine5 {
 }
 VuhDoNewOptionsColorsHotsHotsPanelHot2RadiGroupFlashCheckButtonTextureCheckMarkTexture = VuhDoNewOptionsColorsHotsHotsPanelHot2RadiGroupFlashCheckButtonTextureCheckMarkTexture {
 }
 VuhDoNewOptionsToolsResetMiscPanelLangueageButton = VuhDoNewOptionsToolsResetMiscPanelLangueageButton {
 }
 PVPReadyDialogBottomArt = PVPReadyDialogBottomArt {
 }
 DUNGEON_FLOOR_UPPERBLACKROCKSPIRE3 = "黑手大廳"
 VuhDoNewOptionsPanelHotsHotsPanelHotIconsTextureSquaresDiagonalRadioButtonTextureSwatch = VuhDoNewOptionsPanelHotsHotsPanelHotIconsTextureSquaresDiagonalRadioButtonTextureSwatch {
 }
 VuhDoNewOptionsPanelHotsTextPanelTitleLabel = VuhDoNewOptionsPanelHotsTextPanelTitleLabel {
 }
 AceConfigDialogTooltipTexture20 = AceConfigDialogTooltipTexture20 {
 }
 LE_GAME_ERR_RECRUIT_A_FRIEND_FAILED = 994
 VuhDoNewOptionsColorsModesNormalModePanelIcomingOpacCheckBox = VuhDoNewOptionsColorsModesNormalModePanelIcomingOpacCheckBox {
 }
 CompactRaidFrameManagerDisplayFrameHiddenModeToggleTopRight = CompactRaidFrameManagerDisplayFrameHiddenModeToggleTopRight {
 }
 LFGTeleport = <function> defined =[C]:-1
 LE_GAME_ERR_ONLY_ONE_QUIVER = 36
 INT_SPELL_DURATION_HOURS

KiraKira · 2023-02-26 01:15:14

補充,目前發現經由天賦把CD時間縮短的技能設成技能提就會不斷以洗版面方式出錯誤訊息