留言

KGB · 2024-01-17 23:52:54

大大請問 怎麼把跳出的文字傷害 改成向 圖片中這樣

KGB · 2024-01-17 23:54:04

因為我好像有條過 UI 我的長這樣

KGB · 2024-01-17 23:55:10

我的只會往上跳 我想改成像圖1這樣 亂跳 但我試過了 就算關掉UI 她也只會往上跳 沒法像圖1這樣 不規則

KGB · 2024-01-17 23:58:16




我看很多實況主 都這樣 例如這影片 希望大大能教我

Dololo · 2024-01-18 00:20:34

在【血條浮動戰鬥文字】插件的設定中全部選擇 "潮吹噴泉"。
或是勾選 "遊戲內建的浮動戰鬥文字" 後,關閉這個插件,就是內建的動畫效果。
 

KGB · 2024-01-18 00:33:52

都試過了 還是一樣只會往上耶

Dololo · 2024-01-18 00:35:32

那我就不知道了。

KGB · 2024-01-18 01:00:31

42x NameplateSCT/NameplateSCT.lua:658: table index is nil
[string "@NameplateSCT/NameplateSCT.lua"]:658: in function `?'
[string "@!!!EaseAddonController/Libs/CallbackHandler-1.0-8/CallbackHandler-1.0.lua"]:109: in function <...ler/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua:109>
[string "=[C]"]: ?
[string "@!!!EaseAddonController/Libs/CallbackHandler-1.0-8/CallbackHandler-1.0.lua"]:19: in function <...ler/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua:15>
[string "@!!!EaseAddonController/Libs/CallbackHandler-1.0-8/CallbackHandler-1.0.lua"]:54: in function `Fire'
[string "@!!!EaseAddonController/Libs/AceEvent-3.0-4/AceEvent-3.0.lua"]:120: in function <...seAddonController/Libs/AceEvent-3.0/AceEvent-3.0.lua:119>

Locals:
self = <table> {
 NAME_PLATE_UNIT_REMOVED = <function> defined @NameplateSCT/NameplateSCT.lua:654
 SetDefaultModuleLibraries = <function> defined @!!!EaseAddonController/Libs/AceAddon-3.0/AceAddon-3.0.lua:363
 Animate = <function> defined @NameplateSCT/NameplateSCT.lua:607
 Enable = <function> defined @!!!EaseAddonController/Libs/AceAddon-3.0/AceAddon-3.0.lua:290
 RegisterChatCommand = <function> defined @!Ace3/AceConsole-3.0/AceConsole-3.0.lua:81
 EnableModule = <function> defined @!!!EaseAddonController/Libs/AceAddon-3.0/AceAddon-3.0.lua:328
 modules = <table> {
 }
 GetModule = <function> defined @!!!EaseAddonController/Libs/AceAddon-3.0/AceAddon-3.0.lua:206
 IterateEmbeds = <function> defined @!!!EaseAddonController/Libs/AceAddon-3.0/AceAddon-3.0.lua:438
 defaultModuleLibraries = <table> {
 }
 NAME_PLATE_UNIT_ADDED = <function> defined @NameplateSCT/NameplateSCT.lua:647
 UnregisterChatCommand = <function> defined @!Ace3/AceConsole-3.0/AceConsole-3.0.lua:107
 Printf = <function> defined @!Ace3/AceConsole-3.0/AceConsole-3.0.lua:65
 SetDefaultModulePrototype = <function> defined @!!!EaseAddonController/Libs/AceAddon-3.0/AceAddon-3.0.lua:405
 menu = Frame {
 }
 OnDisable = <function> defined @NameplateSCT/NameplateSCT.lua:436
 name = "NameplateSCT"
 baseName = "NameplateSCT"
 IsEnabled = <function> defined @!!!EaseAddonController/Libs/AceAddon-3.0/AceAddon-3.0.lua:447
 orderedModules = <table> {
 }
 RegisterMenu = <function> defined @NameplateSCT/NameplateSCT.lua:1739
 DisableModule = <function> defined @!!!EaseAddonController/Libs/AceAddon-3.0/AceAddon-3.0.lua:346
 MissEvent = <function> defined @NameplateSCT/NameplateSCT.lua:876
 DisplayText = <function> defined @NameplateSCT/NameplateSCT.lua:915
 DisplayTextOverkill = <function> defined @NameplateSCT/NameplateSCT.lua:987
 ColorText = <function> defined @NameplateSCT/NameplateSCT.lua:1049
 RegisterMessage = <function> defined @!!!EaseAddonController/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua:80
 GetArgs = <function> defined @!Ace3/AceConsole-3.0/AceConsole-3.0.lua:140
 Print = <function> defined @!Ace3/AceConsole-3.0/AceConsole-3.0.lua:50
 OpenMenu = <function> defined @NameplateSCT/NameplateSCT.lua:1733
 DamageEvent = <function> defined @NameplateSCT/NameplateSCT.lua:770
 CombatFilter = <function> defined @NameplateSCT/NameplateSCT.lua:668
 UnregisterMessage = <function> defined @!!!EaseAddonController/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua:143
 IsModule = <function> defined @!!!EaseAddonController/Libs/AceAddon-3.0/AceAddon-3.0.lua:464
 db = <table> {
 }
 SetDefaultModuleState = <function> defined @!!!EaseAddonController/Libs/AceAddon-3.0/AceAddon-3.0.lua:383
 updateFilterTable = <function> defined @NameplateSCT/NameplateSCT.lua:177
 OnEnable = <function> defined @NameplateSCT/NameplateSCT.lua:426
 SetEnabledState = <function> defined @!!!EaseAddonController/Libs/AceAddon-3.0/AceAddon-3.0.lua:420
 OnInitialize = <function> defined @NameplateSCT/NameplateSCT.lua:406
 enabledState = true
 COMBAT_LOG_EVENT_UNFILTERED = <function> defined @NameplateSCT/NameplateSCT.lua:753
 RegisterEvent = <function> defined @!!!EaseAddonController/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua:80
 UnregisterAllMessages = <function> defined @!!!EaseAddonController/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua:164
 defaultModuleState = true
 UnregisterAllEvents = <function> defined @!!!EaseAddonController/Libs/CallbackHandler-1.0/CallbackHandler-1.0.l
 

Dololo · 2024-01-18 09:50:45

使用遊戲內建的浮動戰鬥文字,然後在【進階介面選項】插件的設定>浮動戰鬥文字>不同方向和大小,打勾。看看是不是你要的效果。

KGB · 2024-01-18 10:27:10

沒錯 謝謝大大 

另外想請問有辦法改 大小跟字體嗎 我用 【進階介面選項】後 選 血條浮動戰鬥文字 內設定文字是不通用的

Dololo · 2024-01-18 12:12:56

使用內建的浮動戰鬥文字請關閉【血條浮動戰鬥文字】插件,避免重複跳傷害數字。
 【進階介面選項】裡面有 "浮動文字大小" 可以調整,字體依照這裡的說明來更改