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cWy

cWy · 2026-02-23 21:17:09

45x attempted to iterate a forbidden table

[Blizzard_UIPanels_Game/Mainline/CastingBarFrame.lua]:722: in function 'StopFinishAnims'

[Blizzard_UIPanels_Game/Mainline/CastingBarFrame.lua]:732: in function 'StopAnims'

[Blizzard_UIPanels_Game/Mainline/CastingBarFrame.lua]:364: in function <.../Blizzard_UIPanels_Game/Mainline/CastingBarFrame.lua:309>

Locals:

self = OverlayPlayerCastingBarFrame {

InterruptSparkAnim = AnimationGroup {

}

CastTimeText = FontString {

}

ChargeFlash = Texture {

}

Flakes03 = Texture {

}

BorderMask = MaskTexture {

}

casting = true

Flakes02 = Texture {

}

CraftingFinish = AnimationGroup {

}

WispMask = MaskTexture {

}

Sparkles02 = Texture {

}

InterruptGlowAnim = AnimationGroup {

}

InterruptGlow = Texture {

}

StandardGlow = Texture {

}

showShield = false

spellID = 199786

FlashLoopingAnim = AnimationGroup {

}

ChargeGlow = Texture {

}

BorderShield = Texture {

}

unit = "player"

castID = "Cast-3-4282-0-2207-116-00869C5229"

isHighlightedImportantCast = false

Icon = Texture {

}

WispGlow = Texture {

}

maxValue = 1.423000

HoldFadeOutAnim = AnimationGroup {

}

barType = <no value>

Shine = Texture {

}

TextBorder = Texture {

}

isHighlightedCastTarget = false

FadeOutAnim = AnimationGroup {

}

StageFinish = AnimationGroup {

}

showIcon = true

StagePoints = <table> {

}

StandardFinish = AnimationGroup {

}

Flash = Texture {

}

BaseGlow = Texture {

}

StagePips = <table> {

}

value = 0

look = "OVERLAY"

playCastFX = true

StageFlash = AnimationGroup {

}

Spark = Texture {

}

CraftGlow = Texture {

}

Sparkles01 = Texture {

}

EnergyGlow = Texture {

}

Flakes01 = Texture {

}

CraftingMask = MaskTexture {

}

ChannelShadow = Texture {

}

Border = Texture {

}

ChannelFinish = AnimationGroup {

}

DropShadow = Texture {

}

InterruptShakeAnim = AnimationGroup {

}

showCastbar = false

Background = Texture {

}

showTradeSkills = true

StageTiers = <table> {

}

EnergyMask = MaskTexture {

}

Text = FontString {

}

FlashAnim = AnimationGroup {

}

NumStages = 0

}

(for state) = <forbidden table>

(for control) = nil

大大你好,請問這是哪裡出問題?@@"

Dololo

Dololo · 2026-02-23 22:46:50

遊戲內建的東西出錯,和施法條有關。