留言

Kenion · 2025-08-08 20:03:39

17x LiteBag/ContainerPanel.lua:305: attempt to call method 'Update' (a nil value)
[LiteBag/ContainerPanel.lua]:305: in function 'UpdateBagButtons'
[LiteBag/ContainerPanel.lua]:373: in function 'UpdateMiscellaneousFrames'
[LiteBag/ContainerPanel.lua]:233: in function 'GenerateFrame'
[LiteBag/ContainerPanel.lua]:133: in function <LiteBag/ContainerPanel.lua:130>
[C]: in function 'SetShown'
[LiteBag/Frame.lua]:206: in function <LiteBag/Frame.lua:201>

Locals:
self = LiteBagBackpackPanel {
 TokenTracker = LiteBagBackpackPanelTokenFrame {
 }
 resizingAllowed = true
 showMoneyFrame = true
 bagFrames = <table> {
 }
 showSearchBox = true
 Items = <table> {
 }
 Title = "背包"
 bagIDs = <table> {
 }
 size = 108
 bagButtons = <table> {
 }
 containsBags = <table> {
 }
 MoneyFrame = LiteBagBackpackPanelMoneyFrame {
 }
 showTokenTracker = true
 PortraitButton = LiteBagBackpackPanelPortraitButton {
 }
 PanelType = "BACKPACK"
}
(for state) = <table> {
 1 = LiteBagBackpackPanelBag1Slot {
 }
 2 = LiteBagBackpackPanelBag2Slot {
 }
 3 = LiteBagBackpackPanelBag3Slot {
 }
 4 = LiteBagBackpackPanelBag4Slot {
 }
 5 = LiteBagBackpackPanelBag5Slot {
 }
 6 = LiteBagBackpackPanelBag6Slot {
 }
}
(for control) = 1
_ = 1
bagButton = LiteBagBackpackPanelBag1Slot {
 IconOverlay = Texture {
 }
 icon = LiteBagBackpackPanelBag1SlotIconTexture {
 }
 FilterIcon = Texture {
 }
 itemContextMatchResult = 3
 CircleMask = MaskTexture {
 }
 searchOverlay = LiteBagBackpackPanelBag1SlotSearchOverlay {
 }
 PushedTexture = Texture {
 }
 NormalTexture = LiteBagBackpackPanelBag1SlotNormalTexture {
 }
 IconOverlay2 = Texture {
 }
 IconBorder = Texture {
 }
 HighlightTexture = Texture {
 }
 Stock = LiteBagBackpackPanelBag1SlotStock {
 }
 ItemContextOverlay = Texture {
 }
 showMatchHighlight = true
 Count = LiteBagBackpackPanelBag1SlotCount {
 }
}
(*temporary) = nil
(*temporary) = LiteBagBackpackPanelBag1Slot {
 IconOverlay = Texture {
 }
 icon = LiteBagBackpackPanelBag1SlotIconTexture {
 }
 FilterIcon = Texture {
 }
 itemContextMatchResult = 3
 CircleMask = MaskTexture {
 }
 searchOverlay = LiteBagBackpackPanelBag1SlotSearchOverlay {
 }
 PushedTexture = Texture {
 }
 NormalTexture = LiteBagBackpackPanelBag1SlotNormalTexture {
 }
 IconOverlay2 = Texture {
 }
 IconBorder = Texture {
 }
 HighlightTexture = Texture {
 }
 Stock = LiteBagBackpackPanelBag1SlotStock {
 }
 ItemContextOverlay = Texture {
 }
 showMatchHighlight = true
 Count = LiteBagBackpackPanelBag1SlotCount {
 }
}
(*temporary) = "attempt to call method 'Update' (a nil value)"

想問問這個怎解決.謝謝😁

三皈依 · 2025-08-08 23:20:49

這插件我已經沒在使用了,所以也沒更新,你有從來源更新到最新版本嗎?

Kenion · 2025-08-09 19:55:43

有更新了.不過有一點點不同.不要緊.謝謝你XD