留言

蟲魚 · 2025-03-17 22:53:22

297x TinyInspect/InspectUnitStats.lua:106: attempt to index field '?' (a nil value)
[string "@TinyInspect/InspectUnitStats.lua"]:106: in function `ShowInspectItemStatsFrame'
[string "@TinyInspect/InspectUnitStats.lua"]:149: in function <TinyInspect/InspectUnitStats.lua:141>
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "=[C]"]: in function `ShowInspectItemListFrame'
[string "@TinyInspect/InspectUnit.lua"]:247: in function `v'
[string "@TinyInspect/libs/LibEvent.lua"]:121: in function `trigger'
[string "@TinyInspect/InspectCore.lua"]:142: in function `onExecute'
[string "@TinyInspect/libs/LibSchedule.lua"]:30: in function <TinyInspect/libs/LibSchedule.lua:15>

Locals:
frame = Frame {
 BottomLeftCorner = Texture {
 }
 portrait = Frame {
 }
 item6 = Button {
 }
 RightEdge = Texture {
 }
 item2 = Button {
 }
 statsFrame = Frame {
 }
 expandButton = Button {
 }
 unit = "raid7"
 closeButton = Button {
 }
 item16 = Button {
 }
 item15 = Button {
 }
 item14 = Button {
 }
 item13 = Button {
 }
 item8 = Button {
 }
 TopLeftCorner = Texture {
 }
 item12 = Button {
 }
 item9 = Button {
 }
 item7 = Button {
 }
 backdropInfo = <table> {
 }
 TopRightCorner = Texture {
 }
 backdrop = <table> {
 }
 item3 = Button {
 }
 item11 = Button {
 }
 item10 = Button {
 }
 level = FontString {
 }
 TopEdge = Texture {
 }
 title = FontString {
 }
 Center = Texture {
 }
 item4 = Button {
 }
 item5 = Button {
 }
 BottomEdge = Texture {
 }
 BottomRightCorner = Texture {
 }
 LeftEdge = Texture {
 }
 item1 = Button {
 }
}
unit = "raid7"
inspectStats = <table> {
 臨機應變 = <table> {
 }
 智力 = <table> {
 }
 速度 = <table> {
 }
 點加速 = <table> {
 }
 點耐力 = <table> {
 }
 點智力 = <table> {
 }
 點主要屬性且每有一種獨特的阿爾加寶石顏色極效效果便 = <table> {
 }
 力量 = <table> {
 }
 敏捷 = <table> {
 }
 .15% = <table> {
 }
 精通 = <table> {
 }
 加速 = <table> {
 }
 點迴避 = <table> {
 }
 耐力 = <table> {
 }
 致命一擊 = <table> {
 }
}
playerStats = <table> {
 臨機應變 = <table> {
 }
 智力 = <table> {
 }
 點迴避 = <table> {
 }
 %法力 = <table> {
 }
 點精通 = <table> {
 }
 力量 = <table> {
 }
 敏捷 = <table> {
 }
 速度 = <table> {
 }
 精通 = <table> {
 }
 汲取 = <table> {
 }
 加速 = <table> {
 }
 耐力 = <table> {
 }
 致命一擊 = <table> {
 }
}
_ = 0
inspectItemLevel = 604.250000
_ = 0
playerItemLevel = 604.500000
baseInfo = <table> {
 1 = <table> {
 }
 2 = <table> {
 }
 3 = <table> {
 }
}
index = 21
(for state) = <table> {
 臨機應變 = <table> {
 }
 智力 = <table> {
 }
 速度 = <table> {
 }
 點加速 = <table> {
 }
 點耐力 = <table> {
 }
 點智力 = <table> {
 }
 點主要屬性且每有一種獨特的阿爾加寶石顏色極效效果便 = <table> {
 }
 力量 = <table> {
 }
 敏捷 = <table> {
 }
 .15% = <table> {
 }
 精通 = <table> {
 }
 加速 = <table> {
 }
 點迴避 = <table> {
 }
 耐力 = <table> {
 }
 致命一擊 = <table> {
 }
}
(for control) = "耐力"
k = "耐力"
v = <table> {
 value = 146881
 b = 1
 g = 1
 r = 1
}
(*temporary) = nil
(*temporary) = "stat21"
(*temporary) = "21"
(*temporary) = 0.823529
(*temporary) = 0
(*temporary) = "attempt to index field '?' (a nil value)"
LibItemInfo = <table> {
}

Dololo · 2025-03-17 23:47:24