留言

原雲太 · 2024-12-08 10:57:43

1x TinyInspect/InspectUnit.lua:189: script ran too long
[string "@TinyInspect/InspectUnit.lua"]:189: in function <TinyInspect/InspectUnit.lua:148>
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "=[C]"]: in function `ShowInspectItemListFrame'
[string "@TinyInspect/InspectUnit.lua"]:331: in function <TinyInspect/InspectUnit.lua:328>
[string "=[C]"]: ?
[string "=[C]"]: in function `Show'
[string "@Blizzard_UIParentPanelManager/Mainline/UIParentPanelManager.lua"]:493: in function `SetUIPanel'
[string "@Blizzard_UIParentPanelManager/Mainline/UIParentPanelManager.lua"]:336: in function `ShowUIPanel'
[string "@Blizzard_UIParentPanelManager/Mainline/UIParentPanelManager.lua"]:174: in function <...ParentPanelManager/Mainline/UIParentPanelManager.lua:169>
[string "=[C]"]: in function `SetAttribute'
[string "@Blizzard_UIParentPanelManager/Mainline/UIParentPanelManager.lua"]:893: in function <...ParentPanelManager/Mainline/UIParentPanelManager.lua:871>
[string "=[C]"]: in function `ShowUIPanel'
[string "@Blizzard_UIPanels_Game/Mainline/CharacterFrame.lua"]:44: in function `ToggleCharacter'
[string "TOGGLECHARACTER0"]:1: in function <[string "TOGGLECHARACTER0"]:1>

Locals:
unit = "player"
parent = PaperDollFrame {
 inspectFrame = Frame {
 }
 TitleManagerPane = Frame {
 }
 EquipmentManagerPane = Frame {
 }
}
ilevel = 625.937500
maxLevel = 636
frame = Frame {
 BottomLeftCorner = Texture {
 }
 portrait = Frame {
 }
 item6 = Button {
 }
 RightEdge = Texture {
 }
 item2 = Button {
 }
 unit = "player"
 closeButton = Button {
 }
 item16 = Button {
 }
 item15 = Button {
 }
 item14 = Button {
 }
 item13 = Button {
 }
 item8 = Button {
 }
 TopLeftCorner = Texture {
 }
 item12 = Button {
 }
 item9 = Button {
 }
 item7 = Button {
 }
 backdropInfo = <table> {
 }
 TopRightCorner = Texture {
 }
 backdrop = <table> {
 }
 item3 = Button {
 }
 item11 = Button {
 }
 item10 = Button {
 }
 level = FontString {
 }
 TopEdge = Texture {
 }
 title = FontString {
 }
 Center = Texture {
 }
 item4 = Button {
 }
 item5 = Button {
 }
 BottomEdge = Texture {
 }
 BottomRightCorner = Texture {
 }
 LeftEdge = Texture {
 }
 item1 = Button {
 }
}
class = "PRIEST"
color = <table> {
 colorStr = "ffffffff"
 b = 1
 g = 1
 r = 1
}
_ = 0
name = "遊民的彈跳短棒"
level = 636
link = "|cffa335ee|Hitem:222568:7462:::::::80:258::13:9:10421:9633:8902:9627:10222:11300:8960:8792:11144:9:28:2734:29:49:30:36:38:8:40:2251:45:211296:46:226024:47:222581:48:224073:::::|h[遊民的彈跳短棒 |A:Professions-ChatIcon-Quality-Tier5:17:17::1|a]|h|r"
quality = 4
itemframe = Button {
 index = 16
 label = Frame {
 }
 name = "遊民的彈跳短棒"
 level = 636
 ITEM_MOD_MASTERY_RATING_SHORT = Frame {
 }
 quality = 4
 ITEM_MOD_CRIT_RATING_SHORT = Frame {
 }
 ITEM_MOD_VERSATILITY = Frame {
 }
 link = "|cffa335ee|Hitem:222568:7462:::::::80:258::13:9:10421:9633:8902:9627:10222:11300:8960:8792:11144:9:28:2734:29:49:30:36:38:8:40:2251:45:211296:46:226024:47:222581:48:224073:::::|h[遊民的彈跳短棒 |A:Professions-ChatIcon-Quality-Tier5:17:17::1|a]|h|r"
 ITEM_MOD_HASTE_RATING_SHORT = Frame {
 }
 itemString = FontString {
 }
 levelString = FontString {
 }
 backdrop = <table> {
 }
}
mframe = nil
oframe = nil
itemwidth = 101.000038
width = 242.999969
formats = "%3s"
(for state) = <table> {
 1 = <table> {
 }
 2 = <table> {
 }
 3 = <table> {
 }
 4 = <table> {
 }
 5 = <table> {
 }
 6 = <table> {
 }
 7 = <table> {
 }
 8 = <table> {
 }
 9 = <table> {
 }
 10 = <table> {
 }
 11 = <table> {
 }
 12 = <table> {
 }
 13 = <table> {
 }
 14 = <table> {
 }
 15 = <table> {
 }
 16 = <table> {
 }
}
(for control) = 15
i = 15
v = <table> {
 index = 16
 name = "主手"
}
(*temporary) = 139.504913
(*temporary) = FontString {
}
(*temporary) = 139.504913
(*temporary) = 15.999988
(*temporary) = "script ran too long"
ItemLevelPattern = "物品等級%.1f"
slots = <table> {
 1 = <table> {
 }
 2 = <table> {
 }
 3 = <table> {
 }
 4 = <table> {
 }
 5 = <table> {
 }
 6 = <table> {
 }
 7 = <table> {
 }
 8 = <table> {
 }
 9 = <table> {
 }
 10 = <table> {
 }
 11 = <table> {
 }
 12 = <table> {
 }
 13 = <table> {
 }
 14 = <table> {
 }
 15 = <table> {
 }
 16 = <table> {
 }
}
LibItemInfo = <table> {
}
LibEvent = <table> {
 triggers = <table> {
 }
 events = <table> {
 }
}
 

原雲太 · 2024-12-08 10:58:09

請問這甚麼問題
 

Dololo · 2024-12-08 12:36:10

程式碼跑太久被強制停止,請重新載入介面。

原雲太 · 2024-12-08 15:32:26

3Q