留言

亞曼尼 · 2024-08-16 07:46:28


請問這一條怎麼移動,我找好久0.0

Dololo · 2024-08-16 08:40:56

亞曼尼 · 2024-08-16 17:25:41

請問這是哪邊的錯誤碼呢?35x TinyTooltip-Reforged/Mount.lua:35: attempt to call global 'UnitBuff' (a nil value)
[string "@TinyTooltip-Reforged/Mount.lua"]:35: in function <TinyTooltip-Reforged/Mount.lua:34>
[string "=[C]"]: in function `SetUnitBuff'
[string "@Stuf/aura.lua"]:611: in function <Stuf/aura.lua:609>

Locals:
self = GameTooltip {
 ItemTooltip = Frame {
 }
 BottomOverlay = Texture {
 }
 NineSlice = Frame {
 }
 textLeft1Font = "GameTooltipHeaderText"
 textRight2Font = "GameTooltipText"
 TopOverlay = Texture {
 }
 TextLeft1 = GameTooltipTextLeft1 {
 }
 StatusBar = GameTooltipStatusBar {
 }
 supportsDataRefresh = true
 processingInfo = <table> {
 }
 infoList = <table> {
 }
 updateTooltipTimer = 0.200000
 model = PlayerModel {
 }
 BigFactionIcon = Texture {
 }
 style = Frame {
 }
 shoppingTooltips = <table> {
 }
 TextRight1 = GameTooltipTextRight1 {
 }
 supportsItemComparison = true
 textRight1Font = "GameTooltipHeaderText"
 layoutType = "TooltipDefaultLayout"
 textLeft2Font = "GameTooltipText"
 TextRight2 = GameTooltipTextRight2 {
 }
 TextLeft2 = GameTooltipTextLeft2 {
 }
}
(*temporary) = 10
(*temporary) = nil
(*temporary) = "target"
(*temporary) = 1
(*temporary) = nil
(*temporary) = "attempt to call global 'UnitBuff' (a nil value)"
mounts = <table> {
}
 

Dololo · 2024-08-16 17:32:07

請更新【浮動提示資訊增強】 。

亞曼尼 · 2024-08-16 23:01:24

請問這是哪邊錯誤呢?61x QuestPlates/QuestPlates.lua:113: attempt to call field 'SurfaceArgs' (a nil value)
[string "@QuestPlates/QuestPlates.lua"]:113: in function `GetQuestProgress'
[string "@QuestPlates/QuestPlates.lua"]:260: in function <QuestPlates/QuestPlates.lua:247>
[string "@QuestPlates/QuestPlates.lua"]:326: in function `?'
[string "@QuestPlates/semlib/eve.lua"]:15: in function <QuestPlates/semlib/eve.lua:12>
[string "@QuestPlates/semlib/SemlarPlates.lua"]:61: in function `?'
[string "@QuestPlates/semlib/eve.lua"]:15: in function <QuestPlates/semlib/eve.lua:12>

Locals:
unitID = "nameplate1"
tooltipData = <table> {
 dataInstanceID = 639
 type = 2
 guid = "Creature-0-4284-1643-39-152182-00003E8BA6"
 lines = <table> {
 }
 healthGUID = "Creature-0-4284-1643-39-152182-00003E8BA6"
}
progressGlob = nil
questType = nil
objectiveCount = 0
questTexture = nil
questLogIndex = nil
questID = nil
(for index) = 3
(for limit) = 5
(for step) = 1
i = 3
line = <table> {
 leftColor = <table> {
 }
 type = 0
 leftText = "機械"
}
(*temporary) = nil
(*temporary) = <table> {
 leftColor = <table> {
 }
 type = 0
 leftText = "機械"
}
(*temporary) = "attempt to call field 'SurfaceArgs' (a nil value)"
ActiveWorldQuests = <table> {
 安全第一 = 56141
}
OurName = "亞曼"

Dololo · 2024-08-17 09:22:41

請更新【任務怪提示】插件。

亞曼尼 · 2024-08-17 12:48:49

請問這是哪邊錯誤呢?115x TinyTooltip-Reforged/LinkID.lua:95: attempt to index a nil value
[string "@TinyTooltip-Reforged/LinkID.lua"]:95: in function <TinyTooltip-Reforged/LinkID.lua:95>
[string "=[C]"]: in function `SetUnitDebuff'
[string "@Stuf/aura.lua"]:615: in function <Stuf/aura.lua:613>

Locals:
self = GameTooltip {
 ItemTooltip = Frame {
 }
 BottomOverlay = Texture {
 }
 NineSlice = Frame {
 }
 textLeft1Font = "GameTooltipHeaderText"
 hasMoney = 1
 textRight2Font = "GameTooltipText"
 TopOverlay = Texture {
 }
 TextLeft1 = GameTooltipTextLeft1 {
 }
 StatusBar = GameTooltipStatusBar {
 }
 updateElapsed = 0.169000
 numMoneyFrames = 1
 supportsDataRefresh = true
 shouldRefreshData = false
 waitingForData = false
 updateTooltipTimer = 0.031000
 model = PlayerModel {
 }
 BigFactionIcon = Texture {
 }
 style = Frame {
 }
 shoppingTooltips = <table> {
 }
 TextRight1 = GameTooltipTextRight1 {
 }
 supportsItemComparison = true
 textRight1Font = "GameTooltipHeaderText"
 widgetContainer = Frame {
 }
 layoutType = "TooltipDefaultLayout"
 textLeft2Font = "GameTooltipText"
 TextRight2 = GameTooltipTextRight2 {
 }
 TextLeft2 = GameTooltipTextLeft2 {
 }
}
(*temporary) = GameTooltip {
 ItemTooltip = Frame {
 }
 BottomOverlay = Texture {
 }
 NineSlice = Frame {
 }
 textLeft1Font = "GameTooltipHeaderText"
 hasMoney = 1
 textRight2Font = "GameTooltipText"
 TopOverlay = Texture {
 }
 TextLeft1 = GameTooltipTextLeft1 {
 }
 StatusBar = GameTooltipStatusBar {
 }
 updateElapsed = 0.169000
 numMoneyFrames = 1
 supportsDataRefresh = true
 shouldRefreshData = false
 waitingForData = false
 updateTooltipTimer = 0.031000
 model = PlayerModel {
 }
 BigFactionIcon = Texture {
 }
 style = Frame {
 }
 shoppingTooltips = <table> {
 }
 TextRight1 = GameTooltipTextRight1 {
 }
 supportsItemComparison = true
 textRight1Font = "GameTooltipHeaderText"
 widgetContainer = Frame {
 }
 layoutType = "TooltipDefaultLayout"
 textLeft2Font = "GameTooltipText"
 TextRight2 = GameTooltipTextRight2 {
 }
 TextLeft2 = GameTooltipTextLeft2 {
 }
}
(*temporary) = "Spell"
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index a nil value"

亞曼尼 · 2024-08-17 13:39:37

順便提問,背包怎麼顯示剩餘空間,我也找好久0.0

Dololo · 2024-08-17 14:56:23

1. 感謝回報,請更新後再試試看
2. 【多角色背包】的分類檢視時,"空" 的那格右下角有個數字,就是剩餘空間。
或是在【功能資訊列】的設定>功能模組>金錢>顯示可用的背包空間。

亞曼尼 · 2024-08-17 16:35:57

抱歉。沒有看見功能模組這個選項0.0

Dololo · 2024-08-17 17:26:05

在【功能資訊列】插件,不是背包插件。

亞曼尼 · 2024-08-17 18:42:55

好了,感謝
 

亞曼尼 · 2024-08-23 03:18:11

請問這是哪邊錯誤呢?Message: Attempted to release inactive object 'table: 0000025A082328A0'
Time: Fri Aug 23 03:17:05 2024
Count: 1
Stack: Attempted to release inactive object 'table: 0000025A082328A0'
[string "@Interface/AddOns/Blizzard_SharedXMLBase/Pools.lua"]:79: in function <Interface/AddOns/Blizzard_SharedXMLBase/Pools.lua:68>
[string "=(tail call)"]: ?
[string "@Interface/AddOns/SilverDragon/targets/queue.lua"]:28: in function `Release'
[string "@Interface/AddOns/SilverDragon/targets/popup.lua"]:601: in function <Interface/AddOns/SilverDragon/targets/popup.lua:588>
[string "=[C]"]: ?
[string "=[C]"]: in function `Show'
[string "@Interface/AddOns/Blizzard_UIParentPanelManager/Mainline/UIParentPanelManager.lua"]:448: in function `SetUIPanel'
[string "@Interface/AddOns/Blizzard_UIParentPanelManager/Mainline/UIParentPanelManager.lua"]:532: in function `HideUIPanelImplementation'
[string "@Interface/AddOns/Blizzard_UIParentPanelManager/Mainline/UIParentPanelManager.lua"]:521: in function `HideUIPanel'
[string "@Interface/AddOns/Blizzard_UIParentPanelManager/Mainline/UIParentPanelManager.lua"]:178: in function <...ParentPanelManager/Mainline/UIParentPanelManager.lua:169>
[string "=[C]"]: in function `SetAttribute'
[string "@Interface/AddOns/Blizzard_UIParentPanelManager/Mainline/UIParentPanelManager.lua"]:908: in function <...ParentPanelManager/Mainline/UIParentPanelManager.lua:891>
[string "=[C]"]: in function `HideUIPanel'
[string "@Interface/AddOns/Blizzard_FrameXML/Shared/CinematicFrame.lua"]:97: in function <...e/AddOns/Blizzard_FrameXML/Shared/CinematicFrame.lua:81>

Locals: self = <table> {
 activeObjects = <table> {
 }
 proxy = <table> {
 }
 activeObjectCount = <table> {
 }
 capacity = Infinite
 inactiveObjects = <table> {
 }
}
object = SilverDragonPopupButton {
 glow = Texture {
 }
 close = SilverDragonPopupButtonCloseButton {
 }
 elapsed = 0.244000
 animFade = AnimationGroup {
 }
 status = FontString {
 }
 background = Texture {
 }
 model = PlayerModel {
 }
 shine = Texture {
 }
 source = FontString {
 }
 waitingToHide = false
 scripts = <table> {
 }
 look = "SilverDragon"
 dead = Texture {
 }
 animIn = AnimationGroup {
 }
 title = FontString {
 }
 lootIcon = Button {
 }
 raidIcon = Texture {
 }
 modelbg = Texture {
 }
}
canFailToFindObject = nil
active = false
 

Dololo · 2024-08-23 08:35:38

更新一下,有修正了。

亞曼尼 · 2024-08-23 10:47:11

想要順便問一下,我的聖能條只有要跳過動畫就會自己跑到其他位子,這個有解嗎?

Dololo · 2024-08-23 10:54:45

有用 Stuf 的話,Esc > 選項 > 插件 > 編輯模式 > 職業資源 > 聖能,取消打勾,然後重新載入介面。

亞曼尼 · 2024-08-23 14:34:27

請問任務道具無法使用,我要在哪邊做調整呢?

Dololo · 2024-08-23 14:55:11

應該是 bug,請等它更新修正。
目前可以打開背包直些使用任務物品。

亞曼尼 · 2024-08-23 15:26:56

請問我要關哪一個聖能,才不會去衝突道呢?

Dololo · 2024-08-23 15:30:55

Esc > 選項 > 插件 > 編輯模式 > 職業資源 > 聖能,取消打勾,然後重新載入介面。

亞曼尼 · 2024-08-23 16:20:54

我原本是沒有打勾的0.0

Dololo · 2024-08-23 17:03:45

那這樣要一個一個插件排除了。
建議可以在插件控制台,一次關閉一個分類的插件來測試,先找出是哪個分類,再從那個分類中一次關閉一個插件來測試。

Dololo · 2024-08-23 19:34:25

請更新彩虹或【任務追蹤清單增強】,任務道具按鈕已經可以使用了。

亞曼尼 · 2024-08-27 11:55:43

請問這是哪邊出錯呢?6x AstralKeys/Affixes.lua:109: attempt to index field '?' (a nil value)
[string "@AstralKeys/Affixes.lua"]:109: in function `method'
[string "@AstralKeys/Events.lua"]:82: in function <AstralKeys/Events.lua:78>

Locals:
affixes = <table> {
}
(*temporary) = nil
(*temporary) = 1
(*temporary) = "溢流"
(*temporary) = "超過目標生命力上限的過量治療會造成吸收治療效果。"
(*temporary) = 463570
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field '?' (a nil value)"
AffixOneID = 0
AffixTwoID = 0
AffixThreeID = 0
AffixSeasonID = 0
ROTATION_WEEK_POSITION = 0
addon = <table> {
 MYTHICKEY_REROLL_NPCID = 197915
 modules = <table> {
 }
 EXPANSION_LEVEL = 70
 TIMEWALKINGKEY_ITEMID = 187786
 L = <table> {
 }
 MYTHICKEY_CITY_NPCID = 197711
 baseName = "AstralKeys"
 icon = <table> {
 }
 MYTHICKEY_ITEMID = 180653
 KEYS_TEXT_COMMAND = "!keys"
 inKey = false
 FACTION = 1
 CLIENT_VERSION = "4.11"
 db = <table> {
 }
 defaultModuleState = true
 enabledState = true
 defaultModuleLibraries = <table> {
 }
 keystone = <table> {
 }
 Week = 370
 refreshTime = 0
 orderedModules = <table> {
 }
 name = "AstralKeys"
 UPDATE_VERSION = "updateV8"
}
AFFIX_INFO = <table> {
}

Dololo · 2024-08-27 12:05:23

請更新彩虹,已修正。

亞曼尼 · 2024-08-27 12:18:38

請問是重新安裝嗎?
 

Dololo · 2024-08-27 13:06:12

可以使用新的一鍵更新方式,或是像以前一樣下載檔案來安裝更新。

亞曼尼 · 2024-08-27 13:15:09

我有安裝一鍵更新方式,請問他的更新哪放在哪邊呢?感謝解答

亞曼尼 · 2024-08-27 13:59:16

請問傷害這樣顯示是正常嗎?
還是哪邊可以做調整呢?

Dololo · 2024-08-27 14:51:58


  1. 你是說一鍵更新下載的檔案嗎?自動放好在 AddOns 裡面了。按 Pull 後就更新好了,只要在遊戲中重新載入介面就可以了。

  2. 在【血條浮動戰鬥文字】插件的設定中將 "縮寫" 設為無。

亞曼尼 · 2024-08-29 13:14:10

剛剛一件更新完發現錯誤,請問是哪一個插件呢?94x AstralKeys/Affixes.lua:109: attempt to index field '?' (a nil value)
[string "@AstralKeys/Affixes.lua"]:109: in function `method'
[string "@AstralKeys/Events.lua"]:82: in function <AstralKeys/Events.lua:78>

Locals:
affixes = <table> {
}
(*temporary) = nil
(*temporary) = 1
(*temporary) = "溢流"
(*temporary) = "超過目標生命力上限的過量治療會造成吸收治療效果。"
(*temporary) = 463570
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field '?' (a nil value)"
AffixOneID = 0
AffixTwoID = 0
AffixThreeID = 0
AffixSeasonID = 0
ROTATION_WEEK_POSITION = 0
addon = <table> {
 MYTHICKEY_REROLL_NPCID = 197915
 modules = <table> {
 }
 EXPANSION_LEVEL = 70
 TIMEWALKINGKEY_ITEMID = 187786
 L = <table> {
 }
 MYTHICKEY_CITY_NPCID = 197711
 baseName = "AstralKeys"
 icon = <table> {
 }
 MYTHICKEY_ITEMID = 180653
 KEYS_TEXT_COMMAND = "!keys"
 inKey = false
 FACTION = 1
 CLIENT_VERSION = "4.11"
 db = <table> {
 }
 defaultModuleState = true
 enabledState = true
 defaultModuleLibraries = <table> {
 }
 keystone = <table> {
 }
 Week = 370
 refreshTime = 0
 orderedModules = <table> {
 }
 name = "AstralKeys"
 UPDATE_VERSION = "updateV8"
}
AFFIX_INFO = <table> {
}

Dololo · 2024-08-29 13:22:16

請更新彩虹,已修正。

亞曼尼 · 2024-08-29 15:50:15

請問這個怎麼調回去原本的視窗?

Dololo · 2024-08-29 15:52:02

關閉【大型聊天輸入框】插件。

亞曼尼 · 2024-09-05 17:21:40

請問這個要重哪邊調整成我要看的通貨呢?

Dololo · 2024-09-05 18:14:31

在【功能資訊列】插件設定。

亞曼尼 · 2024-09-20 15:14:59

請問這是哪邊錯誤呢?384x AstralKeys/Lists/Friends.lua:665: attempt to concatenate a nil value
[string "@AstralKeys/Lists/Friends.lua"]:665: in function <AstralKeys/Lists/Friends.lua:651>
[string "=(tail call)"]: ?
[string "=[C]"]: in function `securecallfunction'
[string "@Blizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua"]:61: in function <...lizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua:56>
[string "@Blizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua"]:81: in function <...lizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua:77>
[string "@Blizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua"]:117: in function <...lizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua:107>
[string "=[C]"]: in function `SetAttribute'
[string "@Blizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua"]:142: in function <...lizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua:135>
[string "@Blizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua"]:288: in function <...lizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua:238>
[string "=[C]"]: in function `securecallfunction'
[string "@Blizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua"]:235: in function <...lizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua:234>
[string "=[C]"]: ?
[string "=[C]"]: in function `ProcessInfo'
[string "@Blizzard_GameTooltip/Mainline/GameTooltip.lua"]:941: in function `SetWorldCursor'
[string "@Blizzard_UIParent/Mainline/UIParent.lua"]:1367: in function <...rfaceBlizzard_UIParent/Mainline/UIParent.lua:1290>

Locals:
self = GameTooltip {
 ItemTooltip = Frame {
 }
 processingInfo = <table> {
 }
 infoList = <table> {
 }
 BottomOverlay = Texture {
 }
 NineSlice = Frame {
 }
 textLeft1Font = "GameTooltipHeaderText"
 hasMoney = 1
 textRight2Font = "GameTooltipText"
 TopOverlay = Texture {
 }
 TextLeft1 = GameTooltipTextLeft1 {
 }
 StatusBar = GameTooltipStatusBar {
 }
 updateElapsed = 0.037000
 numMoneyFrames = 1
 shouldRefreshData = false
 supportsDataRefresh = true
 waitingForData = false
 updateTooltipTimer = 0.163000
 model = PlayerModel {
 }
 BigFactionIcon = Texture {
 }
 style = Frame {
 }
 shoppingTooltips = <table> {
 }
 TextRight1 = GameTooltipTextRight1 {
 }
 supportsItemComparison = true
 textRight1Font = "GameTooltipHeaderText"
 widgetContainer = Frame {
 }
 layoutType = "TooltipDefaultLayout"
 textLeft2Font = "GameTooltipText"
 TextRight2 = GameTooltipTextRight2 {
 }
 TextLeft2 = GameTooltipTextLeft2 {
 }
}
_ = "愛晴沙曼"
uid = "raid5"
unitName = "愛晴沙曼"
unitRealm = "夜空之歌"
unit = "愛晴沙曼-夜空之歌"
id = 4
(*temporary) = GameTooltip {
 ItemTooltip = Frame {
 }
 processingInfo = <table> {
 }
 infoList = <table> {
 }
 BottomOverlay = Texture {
 }
 NineSlice = Frame {
 }
 textLeft1Font = "GameTooltipHeaderText"
 hasMoney = 1
 textRight2Font = "GameTooltipText"
 TopOverlay = Texture {
 }
 TextLeft1 = GameTooltipTextLeft1 {
 }
 StatusBar = GameTooltipStatusBar {
 }
 updateElapsed = 0.037000
 numMoneyFrames = 1
 shouldRefreshData = false
 supportsDataRefresh = true
 waitingForData = false
 updateTooltipTimer = 0.163000
 model = PlayerModel {
 }
 BigFactionIcon = Texture {
 }
 style = Frame {
 }
 shoppingTooltips = <table> {
 }
 TextRight1 = GameTooltipTextRight1 {
 }
 supportsItemComparison = true
 textRight1Font = "GameTooltipHeaderText"
 widgetContainer = Frame {
 }
 layoutType = "TooltipDefaultLayout"
 textLeft2Font = "GameTooltipText"
 TextRight2 = GameTooltipTextRight2 {
 }
 TextLeft2 = GameTooltipTextLeft2 {
 }
}
(*temporary) = "目前鑰石"
(*temporary) = ": |cffFFFFFF"
(*temporary) = nil
(*temporary) = " +5|r"
(*temporary) = "5"
(*temporary) = "|r"
(*temporary) = "attempt to concatenate a nil value"
addon = <table> {
 MYTHICKEY_REROLL_NPCID = 197915
 modules = <table> {
 }
 EXPANSION_LEVEL = 70
 TIMEWALKINGKEY_ITEMID = 187786
 L = <table> {
 }
 MYTHICKEY_CITY_NPCID = 197711
 baseName = "AstralKeys"
 icon = <table> {
 }
 MYTHICKEY_ITEMID = 180653
 KEYS_TEXT_COMMAND = "!keys"
 inKey = false
 FACTION = 1
 CLIENT_VERSION = "4.11"
 db = <table> {
 }
 defaultModuleState = true
 enabledState = true
 defaultModuleLibraries = <table> {
 }
 keystone = <table> {
 }
 Week = 374
 refreshTime = 0
 orderedModules = <table> {
 }
 name = "AstralKeys"
 UPDATE_VERSION = "updateV8"
}
 

Dololo · 2024-09-20 17:26:18

請在【M+鑰石名單】中按重新整理鑰石,或是依照這個方法將它的設定檔重置

亞曼尼 · 2024-09-22 17:33:24

請問這是哪邊出錯呢?558x AstralKeys/Lists/Friends.lua:665: attempt to concatenate a nil value
[string "@AstralKeys/Lists/Friends.lua"]:665: in function <AstralKeys/Lists/Friends.lua:651>
[string "=(tail call)"]: ?
[string "=[C]"]: in function `securecallfunction'
[string "@Blizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua"]:61: in function <...lizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua:56>
[string "@Blizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua"]:81: in function <...lizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua:77>
[string "@Blizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua"]:117: in function <...lizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua:107>
[string "=[C]"]: in function `SetAttribute'
[string "@Blizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua"]:142: in function <...lizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua:135>
[string "@Blizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua"]:288: in function <...lizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua:238>
[string "=[C]"]: in function `securecallfunction'
[string "@Blizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua"]:235: in function <...lizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua:234>
[string "=[C]"]: ?
[string "=[C]"]: in function `ProcessInfo'
[string "@Blizzard_GameTooltip/Mainline/GameTooltip.lua"]:941: in function `SetWorldCursor'
[string "@Blizzard_UIParent/Mainline/UIParent.lua"]:1367: in function <...rfaceBlizzard_UIParent/Mainline/UIParent.lua:1290>

Locals:
self = GameTooltip {
 ItemTooltip = Frame {
 }
 processingInfo = <table> {
 }
 infoList = <table> {
 }
 BottomOverlay = Texture {
 }
 NineSlice = Frame {
 }
 textLeft1Font = "GameTooltipHeaderText"
 hasMoney = 1
 textRight2Font = "GameTooltipText"
 TopOverlay = Texture {
 }
 TextLeft1 = GameTooltipTextLeft1 {
 }
 StatusBar = GameTooltipStatusBar {
 }
 updateElapsed = 0.037000
 numMoneyFrames = 1
 shouldRefreshData = false
 supportsDataRefresh = true
 waitingForData = false
 updateTooltipTimer = 0.163000
 model = PlayerModel {
 }
 BigFactionIcon = Texture {
 }
 style = Frame {
 }
 shoppingTooltips = <table> {
 }
 TextRight1 = GameTooltipTextRight1 {
 }
 supportsItemComparison = true
 textRight1Font = "GameTooltipHeaderText"
 widgetContainer = Frame {
 }
 layoutType = "TooltipDefaultLayout"
 textLeft2Font = "GameTooltipText"
 TextRight2 = GameTooltipTextRight2 {
 }
 TextLeft2 = GameTooltipTextLeft2 {
 }
}
_ = "愛晴沙曼"
uid = "raid5"
unitName = "愛晴沙曼"
unitRealm = "夜空之歌"
unit = "愛晴沙曼-夜空之歌"
id = 4
(*temporary) = GameTooltip {
 ItemTooltip = Frame {
 }
 processingInfo = <table> {
 }
 infoList = <table> {
 }
 BottomOverlay = Texture {
 }
 NineSlice = Frame {
 }
 textLeft1Font = "GameTooltipHeaderText"
 hasMoney = 1
 textRight2Font = "GameTooltipText"
 TopOverlay = Texture {
 }
 TextLeft1 = GameTooltipTextLeft1 {
 }
 StatusBar = GameTooltipStatusBar {
 }
 updateElapsed = 0.037000
 numMoneyFrames = 1
 shouldRefreshData = false
 supportsDataRefresh = true
 waitingForData = false
 updateTooltipTimer = 0.163000
 model = PlayerModel {
 }
 BigFactionIcon = Texture {
 }
 style = Frame {
 }
 shoppingTooltips = <table> {
 }
 TextRight1 = GameTooltipTextRight1 {
 }
 supportsItemComparison = true
 textRight1Font = "GameTooltipHeaderText"
 widgetContainer = Frame {
 }
 layoutType = "TooltipDefaultLayout"
 textLeft2Font = "GameTooltipText"
 TextRight2 = GameTooltipTextRight2 {
 }
 TextLeft2 = GameTooltipTextLeft2 {
 }
}
(*temporary) = "目前鑰石"
(*temporary) = ": |cffFFFFFF"
(*temporary) = nil
(*temporary) = " +5|r"
(*temporary) = "5"
(*temporary) = "|r"
(*temporary) = "attempt to concatenate a nil value"
addon = <table> {
 MYTHICKEY_REROLL_NPCID = 197915
 modules = <table> {
 }
 EXPANSION_LEVEL = 70
 TIMEWALKINGKEY_ITEMID = 187786
 L = <table> {
 }
 MYTHICKEY_CITY_NPCID = 197711
 baseName = "AstralKeys"
 icon = <table> {
 }
 MYTHICKEY_ITEMID = 180653
 KEYS_TEXT_COMMAND = "!keys"
 inKey = false
 FACTION = 1
 CLIENT_VERSION = "4.11"
 db = <table> {
 }
 defaultModuleState = true
 enabledState = true
 defaultModuleLibraries = <table> {
 }
 keystone = <table> {
 }
 Week = 374
 refreshTime = 0
 orderedModules = <table> {
 }
 name = "AstralKeys"
 UPDATE_VERSION = "updateV8"
}
 

Dololo · 2024-09-22 19:05:08

和前面是一樣的錯誤啊,這兩個方法都沒用嗎?

亞曼尼 · 2024-09-22 19:57:38

昨天有好,今天又開始@_@

Dololo · 2024-09-22 20:23:14

我剛試著修正了,請更新彩虹後再試試看。

亞曼尼 · 2024-10-17 07:48:33

請問一下遊戲裡面對話npc都沒有聲音,遊戲內的對話聲音我有開著,是不是有哪一個ui去衝突道嗎?
 

Dololo · 2024-10-17 08:09:52

請測試一下插件全關有沒有。

亞曼尼 · 2024-10-17 09:16:45

也是沒有0.0"
 

Dololo · 2024-10-17 14:11:50

在【進階遊戲選項】的 CVar 瀏覽器,輸入 dialog,看看下面兩個對話的數值是不是都是 1。

亞曼尼 · 2024-10-17 15:24:52

有了,感恩