我現在只要點觀察別人就會跳出這個錯誤 請問這是甚麼問題導致的?26x TinyInspect/InspectUnitStats.lua:106: attempt to index field '?' (a nil value) [string "@TinyInspect/InspectUnitStats.lua"]:106: in function `ShowInspectItemStatsFrame' [string "@TinyInspect/InspectUnitStats.lua"]:149: in function <TinyInspect/InspectUnitStats.lua:141> [string "=[C]"]: ? [string "=[C]"]: ? [string "=[C]"]: in function `ShowInspectItemListFrame' [string "@TinyInspect/InspectUnit.lua"]:247: in function `v' [string "@TinyInspect/libs/LibEvent.lua"]:121: in function `trigger' [string "@TinyInspect/InspectCore.lua"]:142: in function `onExecute' [string "@TinyInspect/libs/LibSchedule.lua"]:30: in function <TinyInspect/libs/LibSchedule.lua:15>
還是有發生 跟插件全關之前一樣,偶爾會跳錯誤,偶爾不會跳,即使對象是同一個人30x TinyInspect/InspectUnitStats.lua:106: attempt to index field '?' (a nil value) [string "@TinyInspect/InspectUnitStats.lua"]:106: in function `ShowInspectItemStatsFrame' [string "@TinyInspect/InspectUnitStats.lua"]:149: in function <TinyInspect/InspectUnitStats.lua:141> [string "=[C]"]: ? [string "=[C]"]: ? [string "=[C]"]: in function `ShowInspectItemListFrame' [string "@TinyInspect/InspectUnit.lua"]:247: in function `v' [string "@TinyInspect/libs/LibEvent.lua"]:121: in function `trigger' [string "@TinyInspect/InspectCore.lua"]:142: in function `onExecute' [string "@TinyInspect/libs/LibSchedule.lua"]:30: in function <TinyInspect/libs/LibSchedule.lua:15>
小花生 · 2024-10-12 15:38:08
我現在只要點觀察別人就會跳出這個錯誤請問這是甚麼問題導致的?
26x TinyInspect/InspectUnitStats.lua:106: attempt to index field '?' (a nil value)
[string "@TinyInspect/InspectUnitStats.lua"]:106: in function `ShowInspectItemStatsFrame'
[string "@TinyInspect/InspectUnitStats.lua"]:149: in function <TinyInspect/InspectUnitStats.lua:141>
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "=[C]"]: in function `ShowInspectItemListFrame'
[string "@TinyInspect/InspectUnit.lua"]:247: in function `v'
[string "@TinyInspect/libs/LibEvent.lua"]:121: in function `trigger'
[string "@TinyInspect/InspectCore.lua"]:142: in function `onExecute'
[string "@TinyInspect/libs/LibSchedule.lua"]:30: in function <TinyInspect/libs/LibSchedule.lua:15>
Locals:
frame = Frame {
BottomLeftCorner = Texture {
}
portrait = Frame {
}
inspectFrame = Frame {
}
item7 = Button {
}
item9 = Button {
}
xicon1 = Button {
}
item6 = Button {
}
xicon8 = Button {
}
xicon3 = Button {
}
RightEdge = Texture {
}
item15 = Button {
}
xicon6 = Button {
}
unit = "party2"
Center = Texture {
}
xicon9 = Button {
}
xicon2 = Button {
}
item2 = Button {
}
statsFrame = Frame {
}
expandButton = Button {
}
xicon5 = Button {
}
closeButton = Button {
}
item16 = Button {
}
xicon7 = Button {
}
item14 = Button {
}
item13 = Button {
}
item8 = Button {
}
TopLeftCorner = Texture {
}
item12 = Button {
}
specicon = Texture {
}
spectext = FontString {
}
backdropInfo = <table> {
}
TopRightCorner = Texture {
}
backdrop = <table> {
}
item3 = Button {
}
item11 = Button {
}
item10 = Button {
}
level = FontString {
}
TopEdge = Texture {
}
title = FontString {
}
xicon4 = Button {
}
item4 = Button {
}
item5 = Button {
}
BottomEdge = Texture {
}
BottomRightCorner = Texture {
}
LeftEdge = Texture {
}
item1 = Button {
}
}
unit = "party2"
inspectStats = <table> {
臨機應變 = <table> {
}
點致命一擊 = <table> {
}
智力 = <table> {
}
點護甲值 = <table> {
}
% = <table> {
}
點敏捷/力量 = <table> {
}
點迴避 = <table> {
}
迴避 = <table> {
}
力量 = <table> {
}
敏捷 = <table> {
}
點主要屬性且每有一種獨特的阿爾加寶石顏色法力最大上限便 = <table> {
}
精通 = <table> {
}
速度 = <table> {
}
加速 = <table> {
}
耐力 = <table> {
}
致命一擊 = <table> {
}
}
playerStats = <table> {
臨機應變 = <table> {
}
智力 = <table> {
}
點智力 = <table> {
}
點閃耀度。 = <table> {
}
力量 = <table> {
}
敏捷 = <table> {
}
點精通 = <table> {
}
精通 = <table> {
}
加速 = <table> {
}
%法力 = <table> {
}
耐力 = <table> {
}
致命一擊 = <table> {
}
}
_ = 0
inspectItemLevel = 608.812500
_ = 0
playerItemLevel = 611.625000
baseInfo = <table> {
1 = <table> {
}
2 = <table> {
}
3 = <table> {
}
}
index = 21
(for state) = <table> {
臨機應變 = <table> {
}
點致命一擊 = <table> {
}
智力 = <table> {
}
點護甲值 = <table> {
}
% = <table> {
}
點敏捷/力量 = <table> {
}
點迴避 = <table> {
}
迴避 = <table> {
}
力量 = <table> {
}
敏捷 = <table> {
}
點主要屬性且每有一種獨特的阿爾加寶石顏色法力最大上限便 = <table> {
}
精通 = <table> {
}
速度 = <table> {
}
加速 = <table> {
}
耐力 = <table> {
}
致命一擊 = <table> {
}
}
(for control) = "敏捷"
k = "敏捷"
v = <table> {
value = 26224
b = 1
g = 1
r = 1
}
(*temporary) = nil
(*temporary) = "stat21"
(*temporary) = "21"
(*temporary) = 0.501961
(*temporary) = 0.501961
(*temporary) = "attempt to index field '?' (a nil value)"
LibItemInfo = <table> {
}
Dololo · 2024-10-12 16:30:16
小花生 · 2024-10-13 14:36:19
跟插件全關之前一樣,偶爾會跳錯誤,偶爾不會跳,即使對象是同一個人
30x TinyInspect/InspectUnitStats.lua:106: attempt to index field '?' (a nil value)
[string "@TinyInspect/InspectUnitStats.lua"]:106: in function `ShowInspectItemStatsFrame'
[string "@TinyInspect/InspectUnitStats.lua"]:149: in function <TinyInspect/InspectUnitStats.lua:141>
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "=[C]"]: in function `ShowInspectItemListFrame'
[string "@TinyInspect/InspectUnit.lua"]:247: in function `v'
[string "@TinyInspect/libs/LibEvent.lua"]:121: in function `trigger'
[string "@TinyInspect/InspectCore.lua"]:142: in function `onExecute'
[string "@TinyInspect/libs/LibSchedule.lua"]:30: in function <TinyInspect/libs/LibSchedule.lua:15>
Locals:
frame = Frame {
BottomLeftCorner = Texture {
}
portrait = Frame {
}
inspectFrame = Frame {
}
item7 = Button {
}
item9 = Button {
}
xicon1 = Button {
}
item6 = Button {
}
xicon8 = Button {
}
xicon3 = Button {
}
RightEdge = Texture {
}
item15 = Button {
}
xicon6 = Button {
}
unit = "party2"
Center = Texture {
}
xicon9 = Button {
}
xicon2 = Button {
}
item2 = Button {
}
statsFrame = Frame {
}
expandButton = Button {
}
xicon5 = Button {
}
closeButton = Button {
}
item16 = Button {
}
xicon7 = Button {
}
item14 = Button {
}
item13 = Button {
}
item8 = Button {
}
TopLeftCorner = Texture {
}
item12 = Button {
}
specicon = Texture {
}
spectext = FontString {
}
backdropInfo = <table> {
}
TopRightCorner = Texture {
}
backdrop = <table> {
}
item3 = Button {
}
item11 = Button {
}
item10 = Button {
}
level = FontString {
}
TopEdge = Texture {
}
title = FontString {
}
xicon4 = Button {
}
item4 = Button {
}
item5 = Button {
}
BottomEdge = Texture {
}
BottomRightCorner = Texture {
}
LeftEdge = Texture {
}
item1 = Button {
}
}
unit = "party2"
inspectStats = <table> {
臨機應變 = <table> {
}
點致命一擊 = <table> {
}
智力 = <table> {
}
點護甲值 = <table> {
}
% = <table> {
}
點敏捷/力量 = <table> {
}
點迴避 = <table> {
}
迴避 = <table> {
}
力量 = <table> {
}
敏捷 = <table> {
}
點主要屬性且每有一種獨特的阿爾加寶石顏色法力最大上限便 = <table> {
}
精通 = <table> {
}
速度 = <table> {
}
加速 = <table> {
}
耐力 = <table> {
}
致命一擊 = <table> {
}
}
playerStats = <table> {
臨機應變 = <table> {
}
智力 = <table> {
}
點智力 = <table> {
}
點閃耀度。 = <table> {
}
力量 = <table> {
}
敏捷 = <table> {
}
點精通 = <table> {
}
精通 = <table> {
}
加速 = <table> {
}
%法力 = <table> {
}
耐力 = <table> {
}
致命一擊 = <table> {
}
}
_ = 0
inspectItemLevel = 608.812500
_ = 0
playerItemLevel = 611.625000
baseInfo = <table> {
1 = <table> {
}
2 = <table> {
}
3 = <table> {
}
}
index = 21
(for state) = <table> {
臨機應變 = <table> {
}
點致命一擊 = <table> {
}
智力 = <table> {
}
點護甲值 = <table> {
}
% = <table> {
}
點敏捷/力量 = <table> {
}
點迴避 = <table> {
}
迴避 = <table> {
}
力量 = <table> {
}
敏捷 = <table> {
}
點主要屬性且每有一種獨特的阿爾加寶石顏色法力最大上限便 = <table> {
}
精通 = <table> {
}
速度 = <table> {
}
加速 = <table> {
}
耐力 = <table> {
}
致命一擊 = <table> {
}
}
(for control) = "敏捷"
k = "敏捷"
v = <table> {
value = 26224
b = 1
g = 1
r = 1
}
(*temporary) = nil
(*temporary) = "stat21"
(*temporary) = "21"
(*temporary) = 0.501961
(*temporary) = 0.501961
(*temporary) = "attempt to index field '?' (a nil value)"
LibItemInfo = <table> {
}
Dololo · 2024-10-13 16:23:27
小花生 · 2024-10-13 17:35:41