留言

沐山 · 2024-09-20 07:18:39

10x ...jectiveTracker/Blizzard_ScenarioObjectiveTracker.lua:359: 'for' limit must be a number
[string "@Blizzard_ObjectiveTracker/Blizzard_ScenarioObjectiveTracker.lua"]:359: in function `UpdateCriteria'
[string "@Blizzard_ObjectiveTracker/Blizzard_ScenarioObjectiveTracker.lua"]:265: in function `LayoutContents'
[string "@Blizzard_ObjectiveTracker/Blizzard_ObjectiveTrackerModule.lua"]:141: in function `Update'
[string "@Blizzard_ObjectiveTracker/Blizzard_ObjectiveTrackerContainer.lua"]:62: in function <...ectiveTracker/Blizzard_ObjectiveTrackerContainer.lua:43>
[string "=(tail call)"]: ?
[string "@Blizzard_SharedXML/MixinUtil.lua"]:341: in function <Blizzard_SharedXML/MixinUtil.lua:340>

Locals:
self = ScenarioObjectiveTracker {
 ContentsFrame = Frame {
 }
 firstBlock = Frame {
 }
 blockTemplate = "ObjectiveTrackerBlockTemplate"
 fromHeaderOffsetY = 0
 init = true
 state = 1
 shouldShowCriteria = true
 currentStage = 1
 lineTemplate = "ObjectiveTrackerAnimLineTemplate"
 lastBlock = Frame {
 }
 spellFramePool = <table> {
 }
 progressBarTemplate = "ScenarioProgressBarTemplate"
 hasSkippedBlocks = false
 events = <table> {
 }
 MawBuffsBlock = Frame {
 }
 hasContents = true
 hasTriedBlocks = true
 lineSpacing = 12
 rightEdgeFrameSpacing = 0
 hasNewStage = false
 StageBlock = Frame {
 }
 ObjectivesBlock = Frame {
 }
 TopWidgetContainerBlock = Frame {
 }
 FixedBlocks = <table> {
 }
 isDirty = false
 wasDisplayedLastLayout = true
 headerHeight = 25
 bottomSpacing = 0
 BottomWidgetContainerBlock = Frame {
 }
 contentsHeight = 108
 scenarioID = 1833
 ProvingGroundsBlock = Frame {
 }
 uiOrder = 1
 parentContainer = ObjectiveTrackerFrame {
 }
 hasDisplayPriority = true
 isModule = true
 leftMargin = -20
 showCriteria = true
 availableHeight = 798.499817
 Header = Frame {
 }
 fromBlockOffsetY = -2
 numCachedBlocks = 0
 progressBarLineSpacing = 2
 usedProgressBars = <table> {
 }
 blockOffsetX = 20
 mustFit = false
 usedBlocks = <table> {
 }
 ChallengeModeBlock = Frame {
 }
 isCollapsed = false
 slideDuration = 0.400000
 headerText = "事件"
}
numCriteria = nil
objectivesBlock = Frame {
 offsetX = 32
 parentModule = ScenarioObjectiveTracker {
 }
 used = false
 isHighlighted = false
 rightEdgeOffset = 0
 HeaderText = FontString {
 }
 usedLines = <table> {
 }
 HeaderButton = Button {
 }
 height = 0
}
(for index) = 1
(for limit) = nil
(for step) = 1
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "'for' limit must be a number"
換這個...

Dololo · 2024-09-20 07:26:16

這是遊戲內建的任務清單發生錯誤,沒有寫和哪個插件有關,只能一個一個插件測試。
請先將插件全關測試一下是否正常,是否為遊戲 bug。
如果全關正常,先載入【插件控制台】,然後再將你要使用的插件,一次載入一個來測試,找出造成這個問題的插件。