10x ...jectiveTracker/Blizzard_ScenarioObjectiveTracker.lua:359: 'for' limit must be a number [string "@Blizzard_ObjectiveTracker/Blizzard_ScenarioObjectiveTracker.lua"]:359: in function `UpdateCriteria' [string "@Blizzard_ObjectiveTracker/Blizzard_ScenarioObjectiveTracker.lua"]:265: in function `LayoutContents' [string "@Blizzard_ObjectiveTracker/Blizzard_ObjectiveTrackerModule.lua"]:141: in function `Update' [string "@Blizzard_ObjectiveTracker/Blizzard_ObjectiveTrackerContainer.lua"]:62: in function <...ectiveTracker/Blizzard_ObjectiveTrackerContainer.lua:43> [string "=(tail call)"]: ? [string "@Blizzard_SharedXML/MixinUtil.lua"]:341: in function <Blizzard_SharedXML/MixinUtil.lua:340>
沐山 · 2024-09-20 07:18:39
10x ...jectiveTracker/Blizzard_ScenarioObjectiveTracker.lua:359: 'for' limit must be a number
換這個...[string "@Blizzard_ObjectiveTracker/Blizzard_ScenarioObjectiveTracker.lua"]:359: in function `UpdateCriteria'
[string "@Blizzard_ObjectiveTracker/Blizzard_ScenarioObjectiveTracker.lua"]:265: in function `LayoutContents'
[string "@Blizzard_ObjectiveTracker/Blizzard_ObjectiveTrackerModule.lua"]:141: in function `Update'
[string "@Blizzard_ObjectiveTracker/Blizzard_ObjectiveTrackerContainer.lua"]:62: in function <...ectiveTracker/Blizzard_ObjectiveTrackerContainer.lua:43>
[string "=(tail call)"]: ?
[string "@Blizzard_SharedXML/MixinUtil.lua"]:341: in function <Blizzard_SharedXML/MixinUtil.lua:340>
Locals:
self = ScenarioObjectiveTracker {
ContentsFrame = Frame {
}
firstBlock = Frame {
}
blockTemplate = "ObjectiveTrackerBlockTemplate"
fromHeaderOffsetY = 0
init = true
state = 1
shouldShowCriteria = true
currentStage = 1
lineTemplate = "ObjectiveTrackerAnimLineTemplate"
lastBlock = Frame {
}
spellFramePool = <table> {
}
progressBarTemplate = "ScenarioProgressBarTemplate"
hasSkippedBlocks = false
events = <table> {
}
MawBuffsBlock = Frame {
}
hasContents = true
hasTriedBlocks = true
lineSpacing = 12
rightEdgeFrameSpacing = 0
hasNewStage = false
StageBlock = Frame {
}
ObjectivesBlock = Frame {
}
TopWidgetContainerBlock = Frame {
}
FixedBlocks = <table> {
}
isDirty = false
wasDisplayedLastLayout = true
headerHeight = 25
bottomSpacing = 0
BottomWidgetContainerBlock = Frame {
}
contentsHeight = 108
scenarioID = 1833
ProvingGroundsBlock = Frame {
}
uiOrder = 1
parentContainer = ObjectiveTrackerFrame {
}
hasDisplayPriority = true
isModule = true
leftMargin = -20
showCriteria = true
availableHeight = 798.499817
Header = Frame {
}
fromBlockOffsetY = -2
numCachedBlocks = 0
progressBarLineSpacing = 2
usedProgressBars = <table> {
}
blockOffsetX = 20
mustFit = false
usedBlocks = <table> {
}
ChallengeModeBlock = Frame {
}
isCollapsed = false
slideDuration = 0.400000
headerText = "事件"
}
numCriteria = nil
objectivesBlock = Frame {
offsetX = 32
parentModule = ScenarioObjectiveTracker {
}
used = false
isHighlighted = false
rightEdgeOffset = 0
HeaderText = FontString {
}
usedLines = <table> {
}
HeaderButton = Button {
}
height = 0
}
(for index) = 1
(for limit) = nil
(for step) = 1
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "'for' limit must be a number"
Dololo · 2024-09-20 07:26:16
請先將插件全關測試一下是否正常,是否為遊戲 bug。
如果全關正常,先載入【插件控制台】,然後再將你要使用的插件,一次載入一個來測試,找出造成這個問題的插件。