留言

EpicPants · 2024-08-15 12:26:29

4x BigDebuffs/BigDebuffs.lua:2081: attempt to call local 'UnitDebuff' (a nil value)
[string "@BigDebuffs/BigDebuffs.lua"]:2081: in function `UNIT_AURA'
[string "@BigDebuffs/BigDebuffs.lua"]:1182: in function `?'
[string "@!!!gmFonts/libs/CallbackHandler-1.0-8.lua"]:109: in function <...rface!!!gmFonts/libs/CallbackHandler-1.0.lua:109>
[string "=[C]"]: ?
[string "@!!!gmFonts/libs/CallbackHandler-1.0-8.lua"]:19: in function <...rface!!!gmFonts/libs/CallbackHandler-1.0.lua:15>
[string "@!!!gmFonts/libs/CallbackHandler-1.0-8.lua"]:54: in function `Fire'
[string "@!Ace3/AceEvent-3.0-4/AceEvent-3.0.lua"]:120: in function <!Ace3/AceEvent-3.0/AceEvent-3.0.lua:119>

Locals:
self = <table> {
 HiddenDebuffs = <table> {
 }
 modules = <table> {
 }
 baseName = "BigDebuffs"
 PriorityDebuffs = <table> {
 }
 defaultModuleState = true
 frames = <table> {
 }
 hooks = <table> {
 }
 WarningDebuffs = <table> {
 }
 enabledState = true
 units = <table> {
 }
 AttachedFrames = <table> {
 }
 defaultModuleLibraries = <table> {
 }
 Spells = <table> {
 }
 name = "BigDebuffs"
 specDispelTypes = <table> {
 }
 Nameplates = <table> {
 }
 UnitFrames = <table> {
 }
 db = <table> {
 }
 orderedModules = <table> {
 }
 anchors = <table> {
 }
}
unit = "player"
frame = BigDebuffsplayerUnitFrame {
 blizzard = true
 Count = BigDebuffsplayerUnitFrameCount {
 }
 Name = BigDebuffsplayerUnitFrameName {
 }
 anchor = PlayerFrame {
 }
 cooldown = BigDebuffsplayerUnitFrameCooldown {
 }
 icon = BigDebuffsplayerUnitFrameIcon {
 }
 unit = "player"
}
UnitDebuff = nil
now = 9713.006000
left = 0
priority = 0
duration = nil
expires = nil
icon = nil
debuff = nil
buff = nil
interrupt = nil
(for index) = 1
(for limit) = 40
(for step) = 1
i = 1
(*temporary) = nil
(*temporary) = "player"
(*temporary) = 1
(*temporary) = "attempt to call local 'UnitDebuff' (a nil value)"
UnitDebuff = nil
LibClassicDurations = false
UnitBuff = nil


 

Dololo · 2024-08-15 15:33:37

今天遊戲改版,請更新整合包。