留言

syo · 2023-05-08 20:09:38

請問登陸顯示下面Lua錯誤消息如何解決?打開掉落介面后也會出錯
Message: Interface/FrameXML/DurabilityFrame.lua:21: bad argument #1 to 'SetFrameLevel' (outside of expected range 0 to 65535 - Usage: self:SetFrameLevel(frameLevel))
Time: Mon May 8 21:05:54 2023
Count: 1
Stack: Interface/FrameXML/DurabilityFrame.lua:21: bad argument #1 to 'SetFrameLevel' (outside of expected range 0 to 65535 - Usage: self:SetFrameLevel(frameLevel))
[string "=[C]"]: in function `SetFrameLevel'
[string "@Interface/FrameXML/DurabilityFrame.lua"]:21: in function <Interface/FrameXML/DurabilityFrame.lua:20>
[string "=[C]"]: ?

Locals: (*temporary) = DurabilityFrame {
0 = <userdata>
OnEnter = <function> defined @Interface/FrameXML/DurabilityFrame.lua:31
isRightManagedFrame = true
OnAnyEditModeSystemAnchorChanged = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:753
UpdateMagnetismRegistration = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:654
GetSnapOffsets = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:532
GetSettingValue = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:352
OnDragStart = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:720
downKeys = <table> {
}
OnShow = <function> defined @Interface/FrameXML/UIParent.lua:2551
OnDragStop = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:735
layoutParent = UIParentRightManagedFrameContainer {
}
IsInDefaultPosition = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:716
GetSelectionOffset = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:463
IsVerticallyAlignedWithFrame = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:428
ResetToDefaultPosition = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:233
ConvertSettingDisplayValueToRawValue = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:176
GetScaledSelectionSides = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:455
SetSnappedToFrame = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:565
SelectSystem = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:686
UseSettingAltName = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:374
IsHorizontallyAlignedWithFrame = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:434
ClearDirtySetting = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:212
IsInitialized = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:327
UpdateSystemSetting = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:2134
MarkAllSettingsDirty = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:204
GetScaledSelectionCenter = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:441
SetScaleBase = <function> defined =[C]:-1
HasActiveChanges = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:344
SetPoint = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:141
GetScaledCenter = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:448
ClearHighlight = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:662
systemNameString = "裝備耐久度"
DoesSettingDisplayValueEqual = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:368
OnLoad = <function> defined @Interface/FrameXML/DurabilityFrame.lua:20
UpdateDisplayInfoOptions = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:379
OnEditModeEnter = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:700
GetSystemName = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:747
ProcessMovementKey = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:39
GetSettingValueBool = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:359
OnKeyUp = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:89
SetA
 

Dololo · 2023-05-08 20:20:15

請檢查看看是否有同時使用插件和遊戲內建的編輯模式來調整 "裝備耐久度" 的圖示框架,請改用其中一種調整就好,以免發生衝突。
其他框架也是一樣,不要同時使用插件和編輯模式來調整同一個東西。