留言

KIN · 2023-02-19 23:45:18

我是小D  只要進戰鬥切換型態就會一直跳錯誤語音   已經換過兩個預設的編輯模式還是一樣  也刪掉兩個XIV DATABAR 的檔案  但還是持續跳錯誤語音  非常困擾  請問是哪邊的問題35334x FrameXML/EditModeUtil.lua:22: attempt to perform arithmetic on local 'offsetX' (a nil value)
[string "@FrameXML/EditModeUtil.lua"]:22: in function `GetRightActionBarWidth'
[string "@FrameXML/EditModeUtil.lua"]:53: in function `GetRightContainerAnchor'
[string "@FrameXML/UIParent.lua"]:3128: in function `UIParentManageFramePositions'
[string "@FrameXML/UIParent.lua"]:2607: in function <FrameXML/UIParent.lua:2594>
[string "=[C]"]: in function `SetAttribute'
[string "@FrameXML/UIParent.lua"]:3150: in function `UIParent_ManageFramePositions'
[string "@FrameXML/EditModeManager.lua"]:614: in function `UpdateRightActionBarPositions'
[string "@FrameXML/EditModeManager.lua"]:566: in function `UpdateActionBarLayout'
[string "@FrameXML/EditModeSystemTemplates.lua"]:676: in function `UpdateGridLayout'
[string "@FrameXML/ActionBar.lua"]:350: in function `UpdateVisibility'
[string "@FrameXML/ActionBar.lua"]:310: in function `ShowOverride'
[string "@FrameXML/ActionBar.lua"]:300: in function `SetShown'
[string "@FrameXML/MultiActionBars.lua"]:32: in function <FrameXML/MultiActionBars.lua:30>
[string "@FrameXML/MultiActionBars.lua"]:43: in function `MultiActionBar_Update'
[string "@FrameXML/ActionBarController.lua"]:215: in function `ValidateActionBarTransition'
[string "@FrameXML/ActionBarController.lua"]:161: in function `ActionBarController_UpdateAll'
[string "@FrameXML/ActionBarController.lua"]:66: in function <FrameXML/ActionBarController.lua:55>

Locals:
self = <table> {
GetSettingMapFromSettings = <function> defined @FrameXML/EditModeUtil.lua:58
IsRightAnchoredActionBar = <function> defined @FrameXML/EditModeUtil.lua:3
GetRightContainerAnchor = <function> defined @FrameXML/EditModeUtil.lua:52
IsBottomAnchoredActionBar = <function> defined @FrameXML/EditModeUtil.lua:8
GetRightActionBarWidth = <function> defined @FrameXML/EditModeUtil.lua:18
GetBottomActionBarHeight = <function> defined @FrameXML/EditModeUtil.lua:33
}
offset = 0
point = nil
relativeTo = nil
relativePoint = nil
offsetX = nil
offsetY = nil
(*temporary) = 45.000072
(*temporary) = 45.000072
(*temporary) = MultiBarRight {
0 = <userdata>
buttonPadding = 2
UpdateSystemSettingAlwaysShowButtons = <function> defined @FrameXML/EditModeSystemTemplates.lua:793
UpdateMagnetismRegistration = <function> defined @FrameXML/EditModeSystemTemplates.lua:527
GetSnapOffsets = <function> defined @FrameXML/EditModeSystemTemplates.lua:421
UpdateFrameStrata = <function> defined @FrameXML/ActionBar.lua:194
UpdateButtonArt = <function> defined @FrameXML/EditModeSystemTemplates.lua:690
IsFrameAnchoredToMe = <function> defined @FrameXML/EditModeSystemTemplates.lua:490
buttonTemplate = "MultiBar3ButtonTemplate"
ShowBase = <function> defined =[C]:-1
IsShown = <function> defined @FrameXML/ActionBar.lua:286
GetSelectionOffset = <function> defined @FrameXML/EditModeSystemTemplates.lua:373
ResetToDefaultPosition = <function> defined @FrameXML/EditModeSystemTemplates.lua:158
RefreshButtonArt = <function> defined @FrameXML/EditModeSystemTemplates.lua:683
GetScaledSelectionSides = <function> defined @FrameXML/EditModeSystemTemplates.lua:365
SelectSystem = <function> defined =[C]:-1
buttonArtDirty = false
GetFrameMagneticEligibility = <function> defined @FrameXML/EditModeSystemTemplates.lua:510
AddLayoutChildren = <function> defined @SharedXML/LayoutFrame.lua:48
IsBelowFrame = <function> defined @FrameXML/EditModeSystemTemplates.lua:332
UpdateSystemSettingIconSize = <function> defined @FrameXML/EditModeSystemTemplates.lua:735
SetScaleBase = <function> defined =[C]:-1
HasActiveChanges = <function> defined @FrameXML/EditModeSystemTemplates.lua:254
GetScaledCenter = <function> defined @FrameXML/EditModeSystemTemplates.lua:358
EMEanchorTo = UIParent {
}
DoesSettingDisplayValueEqual = <function> defined @FrameXML/EditModeSystemTemplates.lua:278
Layout = <function> defined @SharedXML/LayoutFrame.lua:333
settingDisplayInfoMap = <table> {
}
GetSettingValueBool = <function> defined @FrameXML/EditModeSystemTemplates.lua:269
IsLayoutFrame = <function> defined @SharedXML/LayoutFrame.lua:36
DoesSettingValueEqual = <function> defined @FrameXML/EditModeSystemTemplates.lua:273
MarkDirty = <function> defined @SharedXML/LayoutFrame.lua:90
ShouldResetSettingsDialogAnchors = <function> defined @FrameXML/EditModeSystemTemplates.lua:101
EMEanchorPoint = "BOTTOMLEFT"
EMESystemID = 20
UpdateGridLayout = <function> defined @FrameXML/EditModeSystemTemplates.lua:669
IsToTheLeftOfFrame = <function> defined @FrameXML/EditModeSystemTemplates.lua:314
GetSettingsDialogAnchor = <function> defined @FrameXML/EditModeSystemTemplates.lua:298
OnSystemLoad = <function> defined @FrameXML/EditModeSystemTemplates.lua:3
ClearFrameSnap = <function> defined @FrameXML/EditModeSystemTemplates.lua:458
GetCombinedCenterOffset = <function> defined @FrameXML/EditModeSystemTemplates.lua:408
SetupSettingsDialogAnchor = <function> defined @FrameXML/EditModeSystemTemplates.lua:242
IsShownOverride = <function> defined @FrameXML/ActionBar.lua:286
dirty = false
SetPointBase = <function> defined =[C]:-1
UpdateSystem = <function> defined @FrameXML/EditModeSystemTempla
 

Dololo · 2023-02-19 23:56:44

請用你是使用內建的快捷列,還是達美樂?
如果是用達美樂的話,在 Esc>選項>快捷列,將這裡面的快捷列全部取消打勾。
看看這樣是否有用

KIN · 2023-02-20 02:23:36

我把插件全關    然後把編輯模式的設定檔刪了   再重載插件還是一樣有錯誤音效

Dololo · 2023-02-20 09:56:01

把 WTF 資料夾改名為 WTF2 再進入遊戲,重置所有設定,看看是否有用。
沒有發生錯誤的話再開始調整插件,這裡有還原設定的方法

KIN · 2023-02-21 21:44:48

問題解決了  我是用達美樂快捷列的  用第一個方法把快捷列都取消打勾就沒有錯誤音了  非常感謝大大