更新後有這個報錯19x FrameXML\AnimationSystem.lua:61: Action[SetPoint] failed because[SetPoint would result in anchor family connection]: attempted from: PlayerFrame:SetPoint. [string "=[C]"]: in function `updateFunc' [string "@FrameXML\AnimationSystem.lua"]:61: in function `SetUpAnimation' [string "@FrameXML\PlayerFrame.lua"]:370: in function `PlayerFrame_UpdateArt' [string "@FrameXML\PlayerFrame.lua"]:274: in function `OnEvent' [string "@FrameXML\UnitFrame.lua"]:928: in function <FrameXML\UnitFrame.lua:926>
旂恪 · 2021-11-05 01:54:58
更新後有這個報錯19x FrameXML\AnimationSystem.lua:61: Action[SetPoint] failed because[SetPoint would result in anchor family connection]: attempted from: PlayerFrame:SetPoint.
[string "=[C]"]: in function `updateFunc'
[string "@FrameXML\AnimationSystem.lua"]:61: in function `SetUpAnimation'
[string "@FrameXML\PlayerFrame.lua"]:370: in function `PlayerFrame_UpdateArt'
[string "@FrameXML\PlayerFrame.lua"]:274: in function `OnEvent'
[string "@FrameXML\UnitFrame.lua"]:928: in function <FrameXML\UnitFrame.lua:926>
Locals:
(*temporary) = PlayerFrame {
0 = <userdata>
portrait = PlayerPortrait {
}
inSequence = false
healAbsorbBarLeftShadow = PlayerFrameHealAbsorbBarLeftShadow {
}
totalAbsorbBarOverlay = PlayerFrameTotalAbsorbBarOverlay {
}
animPostFunc = <function> defined @FrameXML\PlayerFrame.lua:384
healthbar = PlayerFrameHealthBar {
}
overAbsorbGlow = PlayerFrameOverAbsorbGlow {
}
threatIndicator = PlayerFrameFlash {
}
state = "player"
myHealPredictionBar = PlayerFrameMyHealPredictionBar {
}
name = PlayerName {
}
overHealAbsorbGlow = PlayerFrameOverHealAbsorbGlow {
}
feedbackFontHeight = 30
healAbsorbBar = PlayerFrameHealAbsorbBar {
}
myManaCostPredictionBar = PlayerFrameManaCostPredictionBar {
}
PlayerFrameHealthBarAnimatedLoss = <unnamed> {
}
statusSign = -1
unit = "player"
feedbackText = PlayerHitIndicator {
}
totalAbsorbBar = PlayerFrameTotalAbsorbBar {
}
animating = true
feedbackStartTime = 449846.887000
statusCounter = 0.285215
manabar = PlayerFrameManaBar {
}
OnEvent = <function> defined @FrameXML\PlayerFrame.lua:197
isAnimatedOut = false
menu = <function> defined @FrameXML\PlayerFrame.lua:56
animStartTime = 0
healAbsorbBarRightShadow = PlayerFrameHealAbsorbBarRightShadow {
}
animReverse = true
otherHealPredictionBar = PlayerFrameOtherHealPredictionBar {
}
inSeat = true
}
(*temporary) = "TOPLEFT"
(*temporary) = UIParent {
variablesLoaded = true
0 = <userdata>
firstTimeLoaded = 1
}
(*temporary) = "TOPLEFT"
(*temporary) = -19
(*temporary) = 136
Dololo · 2021-11-05 08:38:41
旂恪 · 2021-11-05 22:03:31
Dololo · 2021-11-06 00:21:20
旂恪 · 2021-11-06 12:56:43