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297x TinyInspect/InspectUnitStats.lua:106: attempt to index field '?' (a nil value)[string "@TinyInspect/InspectUnitStats.lua"]:106: in function `ShowInspectItemStatsFrame'[string "@TinyInspect/InspectUnitStats.lua"]:149: in function <TinyInspect/InspectUnitStats.lua:141>[string "=[C]"]: ?[string "=[C]"]: ?[string "=[C]"]: in function `ShowInspectItemListFrame'[string "@TinyInspect/InspectUnit.lua"]:247: in function `v'[string "@TinyInspect/libs/LibEvent.lua"]:121: in function `trigger'[string "@TinyInspect/InspectCore.lua"]:142: in function `onExecute'[string "@TinyInspect/libs/LibSchedule.lua"]:30: in function <TinyInspect/libs/LibSchedule.lua:15>Locals:frame = Frame { BottomLeftCorner = Texture { } portrait = Frame { } item6 = Button { } RightEdge = Texture { } item2 = Button { } statsFrame = Frame { } expandButton = Button { } unit = "raid7" closeButton = Button { } item16 = Button { } item15 = Button { } item14 = Button { } item13 = Button { } item8 = Button { } TopLeftCorner = Texture { } item12 = Button { } item9 = Button { } item7 = Button { } backdropInfo = <table> { } TopRightCorner = Texture { } backdrop = <table> { } item3 = Button { } item11 = Button { } item10 = Button { } level = FontString { } TopEdge = Texture { } title = FontString { } Center = Texture { } item4 = Button { } item5 = Button { } BottomEdge = Texture { } BottomRightCorner = Texture { } LeftEdge = Texture { } item1 = Button { }}unit = "raid7"inspectStats = <table> { 臨機應變 = <table> { } 智力 = <table> { } 速度 = <table> { } 點加速 = <table> { } 點耐力 = <table> { } 點智力 = <table> { } 點主要屬性且每有一種獨特的阿爾加寶石顏色極效效果便 = <table> { } 力量 = <table> { } 敏捷 = <table> { } .15% = <table> { } 精通 = <table> { } 加速 = <table> { } 點迴避 = <table> { } 耐力 = <table> { } 致命一擊 = <table> { }}playerStats = <table> { 臨機應變 = <table> { } 智力 = <table> { } 點迴避 = <table> { } %法力 = <table> { } 點精通 = <table> { } 力量 = <table> { } 敏捷 = <table> { } 速度 = <table> { } 精通 = <table> { } 汲取 = <table> { } 加速 = <table> { } 耐力 = <table> { } 致命一擊 = <table> { }}_ = 0inspectItemLevel = 604.250000_ = 0playerItemLevel = 604.500000baseInfo = <table> { 1 = <table> { } 2 = <table> { } 3 = <table> { }}index = 21(for state) = <table> { 臨機應變 = <table> { } 智力 = <table> { } 速度 = <table> { } 點加速 = <table> { } 點耐力 = <table> { } 點智力 = <table> { } 點主要屬性且每有一種獨特的阿爾加寶石顏色極效效果便 = <table> { } 力量 = <table> { } 敏捷 = <table> { } .15% = <table> { } 精通 = <table> { } 加速 = <table> { } 點迴避 = <table> { } 耐力 = <table> { } 致命一擊 = <table> { }}(for control) = "耐力"k = "耐力"v = <table> { value = 146881 b = 1 g = 1 r = 1}(*temporary) = nil(*temporary) = "stat21"(*temporary) = "21"(*temporary) = 0.823529(*temporary) = 0(*temporary) = "attempt to index field '?' (a nil value)"LibItemInfo = <table> {}
蟲魚 · 2025-03-17 22:53:22
297x TinyInspect/InspectUnitStats.lua:106: attempt to index field '?' (a nil value)
[string "@TinyInspect/InspectUnitStats.lua"]:106: in function `ShowInspectItemStatsFrame'
[string "@TinyInspect/InspectUnitStats.lua"]:149: in function <TinyInspect/InspectUnitStats.lua:141>
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "=[C]"]: in function `ShowInspectItemListFrame'
[string "@TinyInspect/InspectUnit.lua"]:247: in function `v'
[string "@TinyInspect/libs/LibEvent.lua"]:121: in function `trigger'
[string "@TinyInspect/InspectCore.lua"]:142: in function `onExecute'
[string "@TinyInspect/libs/LibSchedule.lua"]:30: in function <TinyInspect/libs/LibSchedule.lua:15>
Locals:
frame = Frame {
BottomLeftCorner = Texture {
}
portrait = Frame {
}
item6 = Button {
}
RightEdge = Texture {
}
item2 = Button {
}
statsFrame = Frame {
}
expandButton = Button {
}
unit = "raid7"
closeButton = Button {
}
item16 = Button {
}
item15 = Button {
}
item14 = Button {
}
item13 = Button {
}
item8 = Button {
}
TopLeftCorner = Texture {
}
item12 = Button {
}
item9 = Button {
}
item7 = Button {
}
backdropInfo = <table> {
}
TopRightCorner = Texture {
}
backdrop = <table> {
}
item3 = Button {
}
item11 = Button {
}
item10 = Button {
}
level = FontString {
}
TopEdge = Texture {
}
title = FontString {
}
Center = Texture {
}
item4 = Button {
}
item5 = Button {
}
BottomEdge = Texture {
}
BottomRightCorner = Texture {
}
LeftEdge = Texture {
}
item1 = Button {
}
}
unit = "raid7"
inspectStats = <table> {
臨機應變 = <table> {
}
智力 = <table> {
}
速度 = <table> {
}
點加速 = <table> {
}
點耐力 = <table> {
}
點智力 = <table> {
}
點主要屬性且每有一種獨特的阿爾加寶石顏色極效效果便 = <table> {
}
力量 = <table> {
}
敏捷 = <table> {
}
.15% = <table> {
}
精通 = <table> {
}
加速 = <table> {
}
點迴避 = <table> {
}
耐力 = <table> {
}
致命一擊 = <table> {
}
}
playerStats = <table> {
臨機應變 = <table> {
}
智力 = <table> {
}
點迴避 = <table> {
}
%法力 = <table> {
}
點精通 = <table> {
}
力量 = <table> {
}
敏捷 = <table> {
}
速度 = <table> {
}
精通 = <table> {
}
汲取 = <table> {
}
加速 = <table> {
}
耐力 = <table> {
}
致命一擊 = <table> {
}
}
_ = 0
inspectItemLevel = 604.250000
_ = 0
playerItemLevel = 604.500000
baseInfo = <table> {
1 = <table> {
}
2 = <table> {
}
3 = <table> {
}
}
index = 21
(for state) = <table> {
臨機應變 = <table> {
}
智力 = <table> {
}
速度 = <table> {
}
點加速 = <table> {
}
點耐力 = <table> {
}
點智力 = <table> {
}
點主要屬性且每有一種獨特的阿爾加寶石顏色極效效果便 = <table> {
}
力量 = <table> {
}
敏捷 = <table> {
}
.15% = <table> {
}
精通 = <table> {
}
加速 = <table> {
}
點迴避 = <table> {
}
耐力 = <table> {
}
致命一擊 = <table> {
}
}
(for control) = "耐力"
k = "耐力"
v = <table> {
value = 146881
b = 1
g = 1
r = 1
}
(*temporary) = nil
(*temporary) = "stat21"
(*temporary) = "21"
(*temporary) = 0.823529
(*temporary) = 0
(*temporary) = "attempt to index field '?' (a nil value)"
LibItemInfo = <table> {
}
Dololo · 2025-03-17 23:47:24